A Reel showcasing my work as a real-time cinematic artist at Wildlife Studios in 2021.
These shots are part of short videos intended for marketing and user acquisition for games like Zooba, Sky Warriors, Tennis Clash and War Machines.
As a cinematic artist working within Unity, I employ tools such as Timeline and Cinemachine, sequencing together animation clips and keyframing positions to tell a story, keeping within a short timeframe and limited game and licensed assets. Unity's advantage as a game engine is the ability to create blend trees, pathfinding AI, fast rigid-body physics and procedural animation wich can help achieving a satisfying result in a shorter time compared to traditional 3D animation.