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Everlasting Fire

Among ruins, it still burns. It's pyre, corroded. It's altar, in shambles. Yet it remains, unscathed by the sea breeze, as if waiting patiently...

Threw this environment together as an amalgamation of some shader studies and props. The concept came and I rolled with it.
Made in Unity URP
Everything made by me except the terrain textures!
Credits:
Handpainted Terrain Textures - Alex Lusth
Fantasy Landscapes - PxlTiger

Custom Bush Shader Graph capabilities.

Asset Zoo. All made by me in blender and substance.

Asset Zoo. All made by me in blender and substance.

Water Shader uses the depth buffer for color variation, two scrolling normal maps, a procedural voronoi noise for the foam and "caustics" and a sine function along the mesh for wave distortion